Showing posts with label OUYA. Show all posts
Showing posts with label OUYA. Show all posts

Wednesday, April 24, 2013

Ouya... soon to be [M]

OUYA Revisited 

Well, it's been a while and this is soon to hit stores. That's right the 
$99 game console with the free to play market base has been realized. But, really, how realized is it?

The premise of the Ouya's creation is that game consoles don't need to be big and expensive to run games, and that games don't need to cost you an arm and a leg to purchase -could even be free, and that you should be allowed to mod and hack the crap out of whatever item you've paid good money for. Which, to anyone that understands economics, is a very tall order. And the Ouya was designed to set out to create and fill this non-existent space in the market. The idea was that with Android the console could be small and inexpensive, with a free development kit smaller and indie developers would flock to the Ouya and end up creating a flood of top notch titles, and with these titles and the console going for cheap chips the gamer demographic would turn to Ouya as a sort of console Steam on steroids. What went wrong? Well, first the Ouya isn't actually as powerful as the current Android phone you probably have. And second it's competing with the WiiU out, the PS4 right around the corner, and the whatever-Xbox over the hill. 

It's less powerful then all of these and does not have the line up we assume -and more importantly trust with our money- are coming from Microsoft, Sony, and Nintendo. On one hand the Ouya is far cheaper than these other consoles and now that Bioshock Infinite is out nothing seems to be massively grabbing the attention of the consumers right now. This could actually be the perfect time for the Ouya to come out. 

This whole, middle-market indie hot spot plan could really work, especially with the Triple-A Industry in the place it is and this supposed "crash" on it's way. This middle ground market will be the next big thing, if it's from the Ouya though, is still to be seen. This industry -like every industry- thrives on the social buzz of it's products, without the marketing the triple-A titles get the Ouya will inherently have less of a social buzz. Especially without the exclusivity of any high-profile IPs that other consoles have, by comparison the Ouya will inevitably fall into the background. But of course this is all speculative, nothing like this has ever happened before, and the Ouya's unique production and background alone set it apart from the corporate competition  so comparison is pointless, right? Wrong.

Along with it the units shipped to all of the kickstarter benefactors, Ouya is selling in Gamestop right next to the other consoles. It is designed and marketed as an answer and alternate to the higher priced models. In this consoles history, along with recognition as a trail blazer, the Ouya will be compared to the other consoles of the time. Something to note though in this industry is that in the long run a console's worth is not measured souly by the technology under it's hood or even necessarily the money it made compared to this history of all consoles; but by the quality and diversity of its software library. Where the big producers put massive amounts of money and man power into making a handful of titles each year and an even smaller proportion of that will be remembered in the following months the worth consumers place on their three-four hundred dollar device ends up behind the value of roughly ten, fifteen games. Even less if those titles are offered on other preferred more accessible overly useful platforms, say, a computer.

Don't get me wrong, I'm enthralled producers are taking more time and spending serious resources trying to create better products, that is the only way this medium will grow and stretch to its full potential; plus it adds a hard precedent that the smaller studios will have to compete with when creating their own interactive experience. But the time and energy put into creating the moreover lackluster product we see time and time again coming from the triple-A companies does not satisfy the demands of the customer; DLC and patches are only prolonged distractions that are sad attempts to make up for rushed workmanship or to hold the communities attention long enough to ensure they'll be excited for the announcement of the release of the next installment. When none of this works -in most cases- the community looks to satisfy their demands elsewhere. This elsewhere, tends to be Steam, or the digital indie community in general. Plain and simple, customers are more likely to drop ten dollars on three games than fifty on one. And this is where the Ouya has the upper hand. The WiiU has been out for a while now, and how many games have been released for it? The Ouya is not even out yet, and will have a confirmed library of over 500 titles! That's downright unheard of, imagine how many more developers will pick up the Ouya as its community grows. If we're assuming at least the people that backed the Ouya on it's kickstarter page are going to purchase one, you have 65,000 buyer market; which all sounds very profitable, but they've got this whole free to play market base. What's stopping this from just shriveling up from lack of income? We have no idea how that will turn out, nothing similar has ever happened before.

Well actually we have seen this before, and we've seen it succeed. Well not a platform, the Humble Bundle is a pay what you want series of indie game collections that are digitally distributed. Of course the designers give incentive to pay a little extra, if you pay more then the average you get extra titles or features; similar to how the Ouya has free to play with fees for extra features or bonus content. Even while customers are given the choice to pay a single cent for a handful of games the Humble Bundles have, as of February 2013, raised over 33.2 million dollars, with a good percentage of that going to charity. And this did not start off as the pinnacle of the mainstream indie games, these were the awkward and niche genres, the puzzle games and the sidescrollers. This didn't start with never before or exclusive titles, the most mainstream game on the first bundle was World of Goo; a game basically everyone already had, probably pirated. Still the Humble Bundle distribution continues to thrive and brings out more new, exciting, and different titles each sale. The Ouya not only has a chance, but it's very existence makes a pretty strong argument. The Ouya trusts and respects the customers, it trusts the customers to back products and producers they enjoy, it respects the customer's choice to alter a product they've paid for. Most important though, in my mind, the Ouya looks at its customers as friends, instead of as enemies or sheep. And that's something we need more in this industry.




 This was Steve Bullin with a revisit of the Ouya, if you like what you saw or you'd like to see a review of the actual product follow or subscribe to the blog, I will be purchasing an Ouya and reviewing hardware and software later on. Have a good day everyone,(I'm a liar) and don't forget to be awesome. ^^

 Links- Humble Bundle, Ouya


Wednesday, August 1, 2012

OUYA, the Argosy of the game industry? [E]

OUYA

I'd like to mention OUYA, because it's awesome, and you have a little under a week left to donate to such an awesome cause. For those of you that don't care to follow the link, or would rather not read the description, or watch the video; Ouya is essentially the next Steam only in console form. A product that for $99 promises free-to-play titles, fully digital distribution, and endless possibilities. Not to mention they fully encourage their customers to mod and hack the crap out of their system.
I'm just going to mention my first, pre-release thoughts, you can't properly review something unless it's been out for a while. So at some point in the future I'll do that, but this is pretty big news and still respectively current, so it deserves mention.

The Ouya is built on Android, so essentially anyone that has the know how and the productivity can make anything they want for it. No transactions necessary, straight from your hard work to the customers to enjoy.


Now if new or indie developers are wondering how a game is suppose to make money on a free to play market system then no worries. First it promises that at least a demo will be free; in game content, extra features, as well as micro-transactions are expected to be a part of how this system works. With so much of the production and marketing steps cut away games on this system will (probably) mostly be judged by their merits alone, and creating a better longer last experience for gamers will be the first priority, because that should earn the payoff in this system.
I assume alot of people are envisioning this as the next Steam or even the Godsend to save console gaming, but I'm thinking it'll end up more like the Tumbler version of game systems. A little cluttered and for the most part a large niche group who are devoted users. Though overall a survival of the fittest outcome, there will be a crap ton of bad games and things that bring up entirely new problems for the media, but in the end the cream will rise to the top and we will have some amazingly ingenious and entertaining creations that we would otherwise be without or never hear of. Like Steam I think that the competitors will come up with their own slightly different versions hoping to edge their way into this market, but unless they outright change their business practices (Microsoft probably won't) they will end up being left behind.  

Overall I'm very optimistic, utilizing science and technology for the bettering of the state of the medium, there's not much of a downside to this really. The first thing that comes to mind is that this could be the Agrosy magazine of video gameing; the short pulp fiction magazine that through the depression not only started a business format that brought out some of the most well known names in fiction, but maintained sales through the worst economic time in US history. Yes there was a decline in pulp magazine sales during the WWII paper shortages, but with digital distribution and an open source operating system I don't think the Ouya has anything truly stopping it. As long as these caped crusaders keep in control of the Ouya and run it the way they are preaching they will, this is going to be something very good. If it does well or not, this is going to be a part of gamer industry history. As far as I'm concerned as a gamer it's kind of like this,


But mostly that's influenced by my views as a commentator on the industry, as a designer, and well as a customer. I feel like this will actually be a part of the solution to the ridiculous status of current triple-A title reality and the quality of those games; not to mention the Gamestop "used-game-racket" "problem".   



VIDEO EPISODE TEASE

Onto the second order of business, the entire reason I started this blog is because I have aspirations. I have views and opinions that -I believe- are unique enough ever so often that they should be mentioned, at least put somewhere so that at least one more voice is in the conversation. Hopefully someone will  think about something in a way they didn't before. That being said my first episode is going to be my direct response to a video by Bob Chipman, the Game Overthinker,  I know that's very lame because it's indirectly sort of sapping of something that's already popular by someone that's worked and earned their reputation. I'm not going to just put my response in the comments because that's even lamer, I'm no Heckler, If I have something negative to say about someones work I' want to do it in a manner where I can receive the same scrutiny that they're subjected to. 


To be completely honest though this the best way I could start out the ComplexToy show. Mostly because this specific episode was the first time I -sitting at home talking to myself- raised my hand and said, 'but wait, what about..?' That moment was one of the first times I really connected things I have read and my own views and opinions into something that has otherwise to my knowledge not been fully represented within the popular game media. And I was inspired to look deeper into that specific topic as a whole and start building a broad thesis. 
Now the topic is pretty dense, and this is my first time doing this, so I'm putting as much effort and time into this to get it right for you guys. I want to be as clear and concise to my thesis as possible while still covering a lot of angles on a topic that might as well have a few books souly written exploring it's theory. Probably in a few weeks from now I'll put up a post containing the finished product. Your hint is it's the response to an answer.  Hope I didn't make it to obvious. Thanks for reading everyone, hope you'll stop by later for more discussion on games and the like.